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RefriedBeard
10 years agoHonored Guest
Creating an Oculus experience with Unity
Trying to create an experience in unity to use with the Oculus rift. I know with Unity 5.1.2f you can go into player settings and add virtual reality compatibility which is awesome! What I am trying to do is to attach a camera to an animation that I import from maya. I can an object to attach to the animation in unity fine but can not get the game cam to stay with it. Can I get any help with this issue?
If you are in need of more info just email me at patrick@gettrifected.com
I have gotten the camera to take the path motion once and work in the build but when I plug in the rift the animation stops... very strange.
Thanks Oculus community.
If you are in need of more info just email me at patrick@gettrifected.com
I have gotten the camera to take the path motion once and work in the build but when I plug in the rift the animation stops... very strange.
Thanks Oculus community.
1 Reply
- jmorris142ExplorerHey I had this issue once also, I could not use just a normal unity camera by itself. Try using a fps prefab but turn off any of the control scripts. That worked for me. Maybe you just need a rigid body on the camera with gravity disabled.
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