Forum Discussion
geekmaster
12 years agoProtege
Creating fisheye views with the Unity3D engine
I have been posting for some time here and at MTBS3D that we really need to stop doing the Rift pre-warp so late in the rendering pipeline (which adds more distortion artifacts of its own, that people...
LaurentMT
12 years agoHonored Guest
+1
The idea seems quite logical and interesting.
The idea seems quite logical and interesting.
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