Forum Discussion
LastBlow
11 years agoProtege
Crescent Bay developer kit...
Will there be a Crescent Bay developer kit or a developer kit with integrated audio headset and when? Looking forward to hear from you, thank you! :D
andrewtek
11 years agoMember
"cybereality" wrote:
I would recommend either Unity or Unreal Engine 4. OpenGL / C++ is supported but will be a lot more work.
LOL! Agree 100%. When I started coding (in the 90s), I got to write my own rasterizers. Back then, we would write our own engines and getting to use a library like OpenGL or Glide was the best "shortcut" we could really get. Nowadays, I would probably only choose to write my own engine if I was looking for a way to procrastinate on my actual game project... or if I was wanting my game to run on a platform that had no established engines. The source code to Unreal Engine is available and if you really want to fundamentally modify the engine you can create your own fork.
That said... I saw the work that the Rayman team did on their custom game engine... It was quite beautiful.
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