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BrightEyes86
12 years agoHonored Guest
CryEngine 3 and the Rift, any progress?
Any progress on modding CryEngine 3 to support the rift?
Can't find any information official or otherwise other than Nathan Andrews (the modder who gave HL2 / black mesa DIY Rift support) saying he is working on it.
Unity isn't suited to the project I'm working on (As photo-real as possible virtual tourism type island / Relaxation space)
So I began working in UDK but quickly found it's limitations.
Foliage and Trees are a joke in UDK, it bogs performance down massively with only a handful of elements, similar issues with Terrain (even when dynamically tesselated)
My experience of building environments in both UDK 3 and CryEngine 3 is that CryEngine whilst generally more attractive / advanced is leaps and bounds more stable in terms of FPS and capable of outputting much greater graphic fidelity at faster frame rates.
CryEngine is not the "Machine destroyer" it once was... it seems it's reputation is holding people back from developing on it.
I encourage people to give it a go.
Sorry, went a bit off topic...
Can't find any information official or otherwise other than Nathan Andrews (the modder who gave HL2 / black mesa DIY Rift support) saying he is working on it.
Unity isn't suited to the project I'm working on (As photo-real as possible virtual tourism type island / Relaxation space)
So I began working in UDK but quickly found it's limitations.
Foliage and Trees are a joke in UDK, it bogs performance down massively with only a handful of elements, similar issues with Terrain (even when dynamically tesselated)
My experience of building environments in both UDK 3 and CryEngine 3 is that CryEngine whilst generally more attractive / advanced is leaps and bounds more stable in terms of FPS and capable of outputting much greater graphic fidelity at faster frame rates.
CryEngine is not the "Machine destroyer" it once was... it seems it's reputation is holding people back from developing on it.
I encourage people to give it a go.
Sorry, went a bit off topic...
11 Replies
- traden1976Honored GuestSadly no, nothing has been announced yet..but there is hope, both Star Citizen and Mechwarrior Online use CE and they've both said there will be Rift support in their games.
Unfortunately they have fully licensed Cryengine which gives them the ability to modify the renderer which I don't think you can do with the indie sandbox.
That's always been the problem with CE, beautiful visuals, easy to use but total lack of support for platforms/ peripherals. - InscothenExploreri won't use cryengine until they get rid of the login requirement :|
- BrightEyes86Honored GuestThe login is a deal-breaker? I have to login to Oculus VR forums... I'M OUT!!! BYE GUYS!
- InscothenExplorer
"anthonyguiry" wrote:
The login is a deal-breaker? I have to login to Oculus VR forums... I'M OUT!!! BYE GUYS!
I dont want to be held back when I develop. Only one of my computers is online. If I wanna release a game for free why should the user have to login with crytek first? :roll: - traden1976Honored GuestWaiting 20 minutes at a time for UDK to re-build the lighting is making me think of CryEngine...They have to release UDK 4 soon so we can get some real-time GI going :p
"anthonyguiry" wrote:
The login is a deal-breaker? I have to login to Oculus VR forums... I'M OUT!!! BYE GUYS!
Needing to log in to use an internet forum is very different to needing to log in to use a level editor.
Having their account locked (and therefore not able to work on their games because the editor won't start) is something free cryengine developers may need to deal with, there's an 89 page thread (1326 posts) on the cryengine forums just for posting your name so the admin can reenable you (when he gets around to it). That's not something I'd want to have to deal with when working on a game.- VoidraxExplorerI'm pretty sure I remember Chris Roberts mentioning Cryengine Rift support in the Q&A of his GDC presentation. I believe he said Crytek's working on it and it should be implemented 'as soon as possible', or something like that. Considering that some Crytek developers are working at Cloud Imperium on engine support, I think he's probably got as clear an idea as anyone exactly what's going on there.
On a side note, I really had no idea so many Rift developers were planning non-commercial apps with it. I guess it sort of makes sense that larger commercial game developers would probably wait and see how the consumer version does before committing to Rift support as a feature, and really there's only a handful of high end PC game developers anyway. Anyway, I'm curious to see these non-commercial projects you guys mention, there are so many possibilities with the Rift. - YamHonored Guest
"Inscothen" wrote:
"anthonyguiry" wrote:
The login is a deal-breaker? I have to login to Oculus VR forums... I'M OUT!!! BYE GUYS!
I dont want to be held back when I develop. Only one of my computers is online. If I wanna release a game for free why should the user have to login with crytek first? :roll:
Well DICE used to hire from there modding community so its not exactly a bad thing - traden1976Honored Guest@ retron23 : Thanks for the info! I'll have to check out the GDC video again.
- VoidraxExplorerActually I realized it was the SXSW presentation, not GDC. The guy does a lot of talks. You can watch it here, about 38 minutes in he talks about hardware support like the Rift: https://www.youtube.com/watch?v=ZZWaBnp ... r_embedded
Sounds like it's just some simple updates, but Crytek is pretty slow about doing this kind of thing for the FreeSDK. It's obviously lower priority than custom support for AAA developers using the new engine, which includes Crytek themselves. This is an issue for pretty much every engine maker other than Unity. Heck if it wasn't for Cliff Bleszinki being a cool guy who's super gung ho about the Rift, Epic would probably be dragging their feet too. I used to work on Nintendo systems, and they're well known to sit on the best new features until their own titles are on the shelves. I don't think Crytek is near that level, but they're also not going to rush a build out on what they consider a learning tool.
All the big engines will probably support it eventually down the line. There's a guy at DICE who's pushing hard to get it supported in Frostbite 3, but that engine isn't available to anyone outside of EA so we probably won't hear much about it until it's an announced feature.
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