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BrightEyes86's avatar
BrightEyes86
Honored Guest
12 years ago

CryEngine 3 and the Rift, any progress?

Any progress on modding CryEngine 3 to support the rift?

Can't find any information official or otherwise other than Nathan Andrews (the modder who gave HL2 / black mesa DIY Rift support) saying he is working on it.

Unity isn't suited to the project I'm working on (As photo-real as possible virtual tourism type island / Relaxation space)
So I began working in UDK but quickly found it's limitations.

Foliage and Trees are a joke in UDK, it bogs performance down massively with only a handful of elements, similar issues with Terrain (even when dynamically tesselated)

My experience of building environments in both UDK 3 and CryEngine 3 is that CryEngine whilst generally more attractive / advanced is leaps and bounds more stable in terms of FPS and capable of outputting much greater graphic fidelity at faster frame rates.

CryEngine is not the "Machine destroyer" it once was... it seems it's reputation is holding people back from developing on it.

I encourage people to give it a go.

Sorry, went a bit off topic...

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