Forum Discussion
tlopes
12 years agoHonored Guest
Dev Feedback on OVR SDK 0.3.1 Preview
Hey guys, it looks like you're cramming a whole lot of features in to this release! Here's my first impressions with the new Distortion Renderer code in the new SDK: (Disclaimer: I mostly looked at...
jherico
12 years agoAdventurer
"tlopes" wrote:
Even if you have to use degenerate triangles it's much more efficient to use a strip than a list:
One perfect strip 8192 polygons long: 8192 + 2 indices (actually I think this may be 8191 + 2, but still...)
I'm super-wary of degenerate triangles, since I've seen instances where they would choke the OpenGL rendering pipeline on some drivers, causing an entire triangle strip to disappear, or only triangles before the degenerate to be rendered. Of course this was bout 10 years ago, so maybe drivers aren't as wonky anymore.
In general, I agree that rendering with strips would be a better idea
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