Forum Discussion
tlopes
12 years agoHonored Guest
Dev Feedback on OVR SDK 0.3.1 Preview
Hey guys, it looks like you're cramming a whole lot of features in to this release! Here's my first impressions with the new Distortion Renderer code in the new SDK: (Disclaimer: I mostly looked at...
RayJay
12 years agoHonored Guest
"bcoyle" wrote:
I just tried the Unity integration from v0.3.1 - I'm not sure if it's just me but I get really strange warping of the image when I look left/right, and even stranger warping/squishing when I tilt my head looking straight, left/right. Any ideas how I might remedy this?
Loading the older Unity integration fixes it.
That's the first thing I noticed after I downloaded the SDK yesterday, even after running the new OculusConfigUtil and updating the settings it is still out of whack in the Unity Demo. the Tuscany C++ WorldDemo warps correctly.
To be honest I don't like the new Warping method yet, I get better results with the old Pixel Shader and increased Back Buffer.
If I increase the Pixel Density ( Back Buffer ) in the Tuscany C++ demo to get less blur, but then the Warping falls apart, above 1.5 and the Warp grid explodes into a mess of triangles. :?
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