Forum Discussion
edwon
11 years agoProtege
Dev on Mac - a major pain in the a** - how to fix?
Ok, does anyone else find deving on the Mac with Oculus a major pain in the a**? If so do you have workarounds? Right now the biggest issue for me is the fact that you need to have the Oculus set a...
naam00
11 years agoHonored Guest
Is this with a DK1 or a DK2?
I use my home mac to play around (dev-wise) with my DK1, but sometimes use the DK2 at our studio with it as well. For both I have no trouble. During development (with Unity) I keep it as my secondary monitor, making sure the game view is maximized on it. DK2 needs to be rotated but OSX remembers that setting.
For trying out demos and builds, I simply switch on Display Mirroring from the menu bar, and let the Rift dictate the resolution.
I do need to stick to 0.4.2 for both the runtime and Unity integration, else Unity editor is giving me horrrrible framerates. But that is another issue.
Why do you need to run the rift as your primary monitor? I do have the occasional save dialog popping up on the rift because some window was active on it, but it functions perfectly fine as a secondary monitor here.
Cheers,
Naam
I use my home mac to play around (dev-wise) with my DK1, but sometimes use the DK2 at our studio with it as well. For both I have no trouble. During development (with Unity) I keep it as my secondary monitor, making sure the game view is maximized on it. DK2 needs to be rotated but OSX remembers that setting.
For trying out demos and builds, I simply switch on Display Mirroring from the menu bar, and let the Rift dictate the resolution.
I do need to stick to 0.4.2 for both the runtime and Unity integration, else Unity editor is giving me horrrrible framerates. But that is another issue.
Why do you need to run the rift as your primary monitor? I do have the occasional save dialog popping up on the rift because some window was active on it, but it functions perfectly fine as a secondary monitor here.
Cheers,
Naam
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