Forum Discussion
Wilsonator
11 years agoHonored Guest
Dim Screen once I build
Hi guys..
I've got a weird issue, when testing within the Unity editor, my game looks fine, all the colours are correct and everything.. However when I build, within the Rift (not on the monitor, on the monitor it looks fine) the whole game is really dim, it's similar to how the DK1 control box allowed you to change screen brightness, however there is no control box for DK2..
This is only happening in my builds, I can run other demos fine, and it happens in both Extended and Direct-To-Rift mode.
It looks like this:

Really not sure.. I've followed the Oculus documentation for build settings but it's not working at all.
Any ideas would be appreciated!
Thanks,
-Ben
I've got a weird issue, when testing within the Unity editor, my game looks fine, all the colours are correct and everything.. However when I build, within the Rift (not on the monitor, on the monitor it looks fine) the whole game is really dim, it's similar to how the DK1 control box allowed you to change screen brightness, however there is no control box for DK2..
This is only happening in my builds, I can run other demos fine, and it happens in both Extended and Direct-To-Rift mode.
It looks like this:

Really not sure.. I've followed the Oculus documentation for build settings but it's not working at all.
Any ideas would be appreciated!
Thanks,
-Ben
1 Reply
- treytechExplorerIt's a known bug with 32 bit Unity builds. It's related to time warp. Try a 64 bit build and see if it resolves it.
See more info here: viewtopic.php?f=34&t=13931
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