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thewhiteambit's avatar
thewhiteambit
Adventurer
11 years ago

Direct HMD Access with Client-Distortion? (Raytracing)

Is it possible to use Direct HMD with client distortion? I have to do client-distortion since I use Raytracing for picture creation - this saves me rendering everything twice to intermediate buffers and picture is less blurry since every pixel matches 100% instead of being sampled from a blurry texture. It is also much faster on simple scenes.

Now I want to use Direct HMD Access for 75Hz and convenience. My idea is to write directly to one Rendertarget that is viewed as is without distortion. Is there any possibility to do this with SDK 0.4.1 or are there any plans on this for future releases?

PS: This could also be usefull with classic Scanline rendering in a deferred renderer where f.e. textureing is done after distortion.

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