Forum Discussion
MrKaktus
11 years agoExplorer
Direct Rendering vs Extended Desktop
Hi Oculus Team, I have few questions regarding this two modes. My configuration: - Custom C++ engine - Extended Desktop mode - OpenGL rendering - Windows, SDK 0.4.4 - I'm using 4K UP3214Q ...
MrKaktus
11 years agoExplorer
Ok, so now let's move to the Direct Rendering:
I've switched Oculus Runtime to:
- use Direct Rendering mode
- disabled DK1 legacy support
- enabled Rift Saver.
In SDK 0.4.4 I'm going to samples and opening OculusWorldDemo (Tuscany) Project.
I'm changing renderer to OpenGL.
At this moment I'm sure rendering will be in "OpenGL Direct mode" ( no matter if done SDK or custom way).
I'm launching OculusWorldDemo demo.
For a second I can see that window is created and that image is rendered.
Then, my main display goes black, signal no longer goes to it and it enters power saving mode.
Demo still works and is displayed properly in DK2 but when closing the application, my monitor is not getting signal back.
The same situation occurs with RoomTinyDemo.
( The only solution is to do hard reboot of PC ).
Q5: Is this situation "normal"?
Q6: Is this a known issue?
Q7: Can anyone confirm that he has properly working samples in "OpenGL direct rendering mode" ?
Please respect each other and the time we spend on debugging. I just need Y/N respond to Q5 and Q6 from Oculus Team to know what I am standing at and not waste any more time on pointless debugging.
Thanks in advance for all help!
I've switched Oculus Runtime to:
- use Direct Rendering mode
- disabled DK1 legacy support
- enabled Rift Saver.
In SDK 0.4.4 I'm going to samples and opening OculusWorldDemo (Tuscany) Project.
I'm changing renderer to OpenGL.
At this moment I'm sure rendering will be in "OpenGL Direct mode" ( no matter if done SDK or custom way).
I'm launching OculusWorldDemo demo.
For a second I can see that window is created and that image is rendered.
Then, my main display goes black, signal no longer goes to it and it enters power saving mode.
Demo still works and is displayed properly in DK2 but when closing the application, my monitor is not getting signal back.
The same situation occurs with RoomTinyDemo.
( The only solution is to do hard reboot of PC ).
Q5: Is this situation "normal"?
Q6: Is this a known issue?
Q7: Can anyone confirm that he has properly working samples in "OpenGL direct rendering mode" ?
Please respect each other and the time we spend on debugging. I just need Y/N respond to Q5 and Q6 from Oculus Team to know what I am standing at and not waste any more time on pointless debugging.
Thanks in advance for all help!
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