Forum Discussion
sohailAltVR
11 years agoHonored Guest
Direct to rift equivalent Mac (i.e. workaround)
So I was wondering if it was possible to somehow configure a Unity build to run on the rift on startup?
I am able to run on it on the rift manually, but it would be great automatically with no interaction from the user. I could do this in an internal Unity script, or maybe in an external script that runs the Unity build and automatically moves the build's window to the rift. Thanks!
Edit: It appears that this thread should be in the Unity oculus integration section (sorry). Also, I did find a thread that was similar to this one:
viewtopic.php?f=37&t=14372
But I'm not sure if there will be any strange side effects if I modify OVRShimLoader as the thread indicated...
I am able to run on it on the rift manually, but it would be great automatically with no interaction from the user. I could do this in an internal Unity script, or maybe in an external script that runs the Unity build and automatically moves the build's window to the rift. Thanks!
Edit: It appears that this thread should be in the Unity oculus integration section (sorry). Also, I did find a thread that was similar to this one:
viewtopic.php?f=37&t=14372
But I'm not sure if there will be any strange side effects if I modify OVRShimLoader as the thread indicated...
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