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braun0's avatar
braun0
Honored Guest
10 years ago

Disable/Remove Gaze Tracking

I developed a game for the GearVR and am in the process of porting it over to the DK2. The first thing I noticed is that gaze tracking on the GUI/Menu system is enabled. There is no cross-hair, but my menu icons will light up (appear selected) as I move the headset around. This does not happen on the GearVR. Since menu navigation is supposed to be done using the d-pad on the controller - this creates a conflict with two menu options being highlighted at the same time.

Can someone point me in the right direction to remove/disable gaze tracking?

Using:
Oculus Utilities v. 0.2
Unity v. 5.2.1p2

Thank you.
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