Forum Discussion
BirdInTheCity
8 years agoHonored Guest
Disabling "Home" button for an in-store kiosk mode.
I'm wondering about best practices for disabling "Oculus Home" functionality in my Unity app. Background: I'm building a Desktop PC Oculus/Touch demo app in Unity that will be deployed exclusively...
AlanOToole
8 years agoAdventurer
I would look into having a sort of cover made that masks over the home button but still exposes A / B / Thumbstick. Think of it like one of those slip covers, for the touch, but hard plastic. Someone with a 3D printer could build one fairly easy if you show them the touch controller.
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