Forum Discussion
marksibly
11 years agoHonored Guest
dk1 + sdk4 + opengl?
Hi,
Should it be possible to use dk1 with sdk4.4 and opengl? I haven't been able to get opengl oculusworlddemo going in either direct or extended mode.
My own code sort of works in extended mode, but the values returned by DefaultEyeFov are pretty wild - LeftTan=2.02, RightTan=.97 for left eye, which is giving wildly distorted results.
Not a big deal I guess but it'd be useful to have another dev device.
Bye!
mark
Should it be possible to use dk1 with sdk4.4 and opengl? I haven't been able to get opengl oculusworlddemo going in either direct or extended mode.
My own code sort of works in extended mode, but the values returned by DefaultEyeFov are pretty wild - LeftTan=2.02, RightTan=.97 for left eye, which is giving wildly distorted results.
Not a big deal I guess but it'd be useful to have another dev device.
Bye!
mark
2 Replies
- cyberealityGrand ChampionCan you be more specific about what doesn't work? Compile errors? Crashing?
- marksiblyHonored GuestSorry, no crashing, just no display.
But it looks like oculusworlddemo doesn't support extended mode that well anyway, so it's only direct mode that's not working and I can live without that.
Also solved my FOV problem, so DK1 is up and running well enough for me at this point.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 months agoAnonymous
- 3 years ago
- 10 years ago
- 1 year ago