Forum Discussion
marius
12 years agoHonored Guest
DK2 distortion parameters
My project uses raycasting and I need every flop :-/
So with DK1 I "pre-distort" the rays to make every one count and need no post-process distortion.
This ray "pre-distort" uses the distortion params, e.g. [1.0, .22, .24]
Is there a way to get those parameters for the DK2?
I browsed through the apis and source but so far haven't found them.
-marius
So with DK1 I "pre-distort" the rays to make every one count and need no post-process distortion.
This ray "pre-distort" uses the distortion params, e.g. [1.0, .22, .24]
Is there a way to get those parameters for the DK2?
I browsed through the apis and source but so far haven't found them.
-marius
1 Reply
- owenwpExpert ProtegeDK2 (or even DK1 with the new SDK) doesnt use spherical distortion. Its a much more in depth optical model that includes the exact position of each eye, with quite a few variables.
I think there is an SDK function to generate the UVs for people who make their own mesh/lookup texture, you could probably work backwards from that.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 13 years ago
- 2 years ago