Forum Discussion
StellaArtois
12 years agoProtege
DK2 is a 1080x1920 portrait aspect monitor - an issue?
With the Road to VR unboxing of the DK2 - they mentioned the Rift is detected as a 1080X1920 portrait aspect monitor.
My question - are we going to have to perform some funky 90degree rotation of the framebuffer? Or will the SDK handle it? Or will the OS handle the rotation?
My question - are we going to have to perform some funky 90degree rotation of the framebuffer? Or will the SDK handle it? Or will the OS handle the rotation?
21 Replies
- nuBHonored GuestIt's registering as a cell phone screen would be orientated I think.
I also read, the internal hardware rotates the DK2 Rift screen by default. - If the viewports you render into are set up sideways on the 1080x1920 screen, then it should look fine on the rift. Or set the rift to portrait mode in your graphics card settings so it turns the screen for you (
This is one reason why old DK1 demos won't run on DK2, they don't know about the screen orientation issue. - rupyHonored Guestyet another unstandard, which actually fixes the DK1 clone/extended unstandard. I think game rotation is actally more userfriendly. Grapicscard rotation is an additional step and might lead to weird consequences on different hardware.
- owenwpExpert ProtegeThis does mean that some of the lazier Oculus integrations that just throw some distorted image "wherever" will no longer be practical (if you could consider them practical to begin with). Making it really not optional to put the rendered output on the correct display device with the correct display parameters needed to happen.
But it probably does mean that some of these half-hearted Oculus supported apps may just be abandoned. - cyberealityGrand ChampionCurrently you would have to go into your GPU settings and rotate the screen (for example in the Nvidia control panel). This will work in many cases. Then, in Unity, you can choose different resolutions with the pop-up and the rotated resolution (1080x1920) would appear. However, we are working on a solution to make this process more seamless. Stay tuned.
- TWhiteExplorer
"cybereality" wrote:
Currently you would have to go into your GPU settings and rotate the screen (for example in the Nvidia control panel). This will work in many cases. Then, in Unity, you can choose different resolutions with the pop-up and the rotated resolution (1080x1920) would appear. However, we are working on a solution to make this process more seamless. Stay tuned.
Only a week out from developers receiving their DK2s. Isn't this a little late to just be coming up with a solution mow?
And does rotating the display on the GPU add any latency or other artifacts? - nuBHonored GuestI am confident I read a release stating the DK2 rotates the input resolution at the hardware level (90 degrees), so the portrait screen effectively acts as a normal landscape display, and can be treated as such.
Are we sure this is not the case? - Tonyd1987Honored Guest
"TWhite" wrote:
"cybereality" wrote:
Currently you would have to go into your GPU settings and rotate the screen (for example in the Nvidia control panel). This will work in many cases. Then, in Unity, you can choose different resolutions with the pop-up and the rotated resolution (1080x1920) would appear. However, we are working on a solution to make this process more seamless. Stay tuned.
Only a week out from developers receiving their DK2s. Isn't this a little late to just be coming up with a solution mow?
And does rotating the display on the GPU add any latency or other artifacts?
I think cyber meant that they want the process to be seamless for CV1. We are developers, we can deal with the inconvenience of changing a setting. - TWhiteExplorer
"Tonyd1987" wrote:
"TWhite" wrote:
Only a week out from developers receiving their DK2s. Isn't this a little late to just be coming up with a solution mow?
And does rotating the display on the GPU add any latency or other artifacts?
I think cyber meant that they want the process to be seamless for CV1. We are developers, we can deal with the inconvenience of changing a setting.
The stay tuned part indicates to me that this is a topic they intend to fix very soon. That wouldn't matter much for the CV1, because they have months to release that. Soon is DK2. - goofyHonored GuestThis can be fixed easily with software updates.
If it happens to be a problem for some old outdated Rift apps/games, I think the developer will fix it in no time by just adding the custom resolution at the start up menu.
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