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renderingpipeli's avatar
renderingpipeli
Honored Guest
12 years ago

DK2 Linux support and new SDK?

Hello,

maybe someone from Oculus or someone with a DK2 can answer this: Will the DK2 come with Linux support out of the box (drivers for the camera?) and will the DK2 need a newer SDK than the one already available online?
I'm not asking if there will be full Linux support (positional tracking, low persistency etc) in the near future but if this support will be there as soon as the first batch of Rifts will arrive.

2 Replies

  • "renderingpipeline" wrote:
    will the DK2 need a newer SDK than the one already available online?


    Cyber has already said that while the DK2 will work with the latest SDK (0.3.2) not all of the features will be enabled until another release is done. In particular I believe it was stated that positional tracking wasn't functional. On the other hand I'm almost certain that I've seen camera code in 0.3.2 so I'm not sure why that would be the case.

    "renderingpipeline" wrote:
    I'm not asking if there will be full Linux support (positional tracking, low persistency etc) in the near future but if this support will be there as soon as the first batch of Rifts will arrive.


    I'm pretty sure that they'll release a new SDK concurrent with the DK2 with these features. Low persistence and positional mechanisms are already exposed in the current 0.3.2 C API, so if you've ported to that, migrating to a fully functional SDK once it's released will likely be trivial.
  • Unsure if I ought to be reviving this old post or beginning a new one, but this doesn't seem to be the case. While the demo built into the configuration utility of 0.3.2 seems to track appropriately, no other game detects any of the tracking sensors whatsoever (not just positional tracking, no rotational tracking at all). The World Demo doesn't work either though I think that's more likely to be an OpenGL/Driver issue (though it shocks me that my HD4000 wouldn't support a late enough standard, since Intel has provided generally excellent support for Mesa).

    Has anybody managed to get any of this working appropriately?