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fansari's avatar
fansari
Honored Guest
11 years ago

DK2 "Presence" fades over time for Developers?

Hi all,

I have been facing a small DK2 Developer's dilemma and I was wondering if anyone else has experienced this (or have any insights to offer)?

As you develop your project, do you feel less "immersed"? To be more specific, do you:


1) Notice the SDE pixels more than before? to the point that it takes away from the experience?
2) Start to lose the sense of depth for objects that are not close to you?
3) Not get the appropriate sense of "scale" for large things far away anymore? For example, in the "Great River" demo you pass between the two large statues but it just doesn't feel that "grand".

I did not notice these when I initially used DK1. It got a bit worse with DK2 for me. Sometimes I just have to stop developing my project (or use VR altogether) for weeks before the above effects subdue.

My solutions to above problems so far:

1) Avoid having small objects (due to size or distance) displayed in the center of the screen. Dreadhalls seems to avoid this problem by having dark corridors where the player cannot see far.

2 & 3) Try de-saturating colors for far away pixels (even a slight fog helps). If you want that stereoscopic "feel", use narrow areas or bring some objects very close to the player.

Any thoughts?

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