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Anonymous's avatar
Anonymous
11 years ago

Does installed oculus runtime affect unity build?

I'm working on a windows 10 laptop with nvidia optimus so the 0.7 runtime isn't supported and I need to build that's 0.7 compatible. Since I can't test it my question is...

Does the installed oculus runtime affect the compatibility of the builds I create from unity? Or is it only the unity version and Oculus utilities?

Can I build it in(Unity 5.2.1p2) while runtime 0.6.0.1 is installed? Or do I need to install 0.7 just to create the build and then reinstall 0.6.0.1 to continue working? I've been curious about this for awhile and can't seem to find any info about it after a few minutes looking.

Thanks!

2 Replies

  • I don't believe the runtime version will affect the build. As long as the SDK is the correct version, I assume it will work.

    However, newer versions of Unity are using the 0.7 plug-in, which means you won't be able to test or preview the game on your computer without the 0.7 runtime installed.
  • Anonymous's avatar
    Anonymous
    Oh great to know, thank you!

    "cybereality" wrote:
    However, newer versions of Unity are using the 0.7 plug-in, which means you won't be able to test or preview the game on your computer without the 0.7 runtime installed.
    Right well I've been using the SteamVR plugin instead which works incredibly well inside of Unity 5.1.3p1 with my DK2! I've never been able to get Unity Editor functionality on a dual gpu laptop before using this. On the same setup with Oculus stuff I get crashes when I hit play or build. In past unity and runtime versions it ran but with performance issues, rendering problems, or crashes... With SteamVR and 0.6.0.1 I get solid 75fps and it doesn't seem to crash ever... The only downsides are there's still ghosting/color smearing in 0.6 runtime, and it seems the end user for dk2 needs both Oculus and SteamVR runtimes installed.


    UPDATE: I just upgraded to Unity 5.2.1p2 (with runtime 0.6.0.1). SteamVR still works great.