Forum Discussion
bernardopagl
11 years agoHonored Guest
Eletronic gloves(Really good idea)
2 gloves. http://www.wikihow.com/Count-to-99-on-Your-Fingers you can have a combination of 99 different buttons with only touching the palm of your hands with you fingertips. By example, you can have an easy combination of 30 buttons in a very simple way, one finger touching the palm of your left hand will be the "button set", there are 6 button sets for a total of 30 buttons. The first button set would be no left hand finger touching the palm. Since I don't have native english it's hard to explain my ideas so I made a video so you can understand better. as of how would the gloves work the palm would send constant energy and the fingertip of each finger of the glove would have some kind of sensor. Please pay atention to how I use my thumb.
https://www.youtube.com/watch?v=WFteWGd2HjQ&feature=youtu.be
I like the glove idea because I think that kinect would get boring after playing for a long time, you cant play it when you are in bed and the joystick would make Oculus Rift look like just some kind of special screen.
https://www.youtube.com/watch?v=WFteWGd2HjQ&feature=youtu.be
I like the glove idea because I think that kinect would get boring after playing for a long time, you cant play it when you are in bed and the joystick would make Oculus Rift look like just some kind of special screen.
3 Replies
- mptpExplorerWell, it could be handy for playing games with a great many different inputs, like Dwarf Fortress or Civ.
For other games, there are two things that limit how useful such gloves could be:
- firstly, most games only use like 10 or so buttons, so there's no real need for a huge amount of finger gestures. I suppose you could just use the 10 or so easiest finger gestures. But then that leads into the second point...
- For me, VR is all about immersion. That is to say, it's about reducing the asymmetry between what you're doing in the physical world with your physical body, and what you're doing in the virtual world with your virtual body. That's why holding a gun-shaped controller is good for FPS VR games, and holding onto a steering wheel is good for driving VR games. (It's good for normal games too of course, but it brings more to a VR experience). I don't think introducing a complex system of abstract finger gestures for VR is really going to bring much to the experience, unless you were making a game about forming a bunch of specific hand shapes. :P
Think about it this way - each hand has five fingers, which under the glove system you're talking about, can have 2 states: ON and OFF (touching the palm, and not touching the palm). By using a series of different ON/OFF configurations for each fingers, you have a bunch of different potential states.
But you could just as easily achieve the same thing without the associated dexterity demands by having a controller that fits naturally into your hand that has ten buttons on it: five for each hand. And then we start getting into the realm of a typical game controller.
Long story short: I feel like if you're going to be wearing gloves, then they should be doing one thing and one thing only: 1:1 positional tracking for completely natural input into the virtual world.
...I'm basically a ControlVR fanboy. - JonathanVBHonored GuestThis is pretty much the same idea as chorded keyboards, only virtualising the keyboard using more expensive tech.
- bernardopaglHonored GuestWell, mptp, I know that we dont need more than 20 buttons but since you have only 10 fingers the glove would get a really small "button list". And I like the idea of button sets because you dont have to remember the name of each button, just " press s 1 f 3 to ..." and well, I think that most games wont need more than 4 sets but again, if a game needs, the glove can provide it.
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