Forum Discussion

SupernovaAdmin's avatar
SupernovaAdmin
Honored Guest
3 years ago

Enabling Facial Expressions on Networked Avatars

Hi all!
I'm looking to enable face tracking for a multiplayer game I'm currently developing where each avatar is network instantiated. The current documentation explains how to set it up for local avatars. Is there any documentation available for networked instantiated avatars?

6 Replies

  • ebonner's avatar
    ebonner
    Honored Guest

    any luck on this one? In exact same situation as you, including Photon.

  • For networked instantiated avatars in your multiplayer game, you'll typically need to synchronize the face tracking data across the network. Ensure each avatar's facial expressions are updated and replicated to all clients using your network synchronization method (like Photon Unity Networking, Mirror, etc.). Check documentation or forums for specifics on integrating face tracking with networked avatars, as it often involves custom scripting to ensure smooth synchronization and performance.

  • Enabling facial expressions on networked avatars involves integrating advanced facial recognition and animation technologies to capture and replicate users' real-time facial movements. This process typically uses a combination of cameras and software algorithms to track facial features and expressions, which are then mapped onto the avatars to reflect the user's emotions and reactions accurately. Such capabilities enhance the realism and interactivity of virtual environments, making communication more engaging and immersive. This technology is particularly useful in virtual reality (VR), augmented reality (AR), and online gaming, where it can improve user experience by providing more natural and expressive interactions.

  • There isn't always direct documentation specifically for enabling face tracking on networked (multiplayer) avatars, especially when using frameworks like Meta Avatars SDK, Photon, Unity Netcode, or Mirror. However, the process generally involves adapting the local face tracking setup to work with your networked avatar system. Here's a summary of how to approach it, click here for further information.