Forum Discussion
CelisM
9 years agoExplorer
Engine for research
What's up folks! I'm a PhD student researching human perception of light and colours (yes I'm aware of the research call :) ). I'm looking to investigate the perception of these aspects when view...
CelisM
9 years agoExplorer
Hi guys, thanks for the advice and sorry for the late reply. To answer your question: I'm affiliated with the KU Leuven (university Leuven, Belgium). My research is quite fundamental; it revolves around colour perception. This is useful for applications where correct colour representation is crucial such as retail and previewing colours during the design stage. We already know that correct colour reproduction is impossible most of the time (due to limited dynamic range and colour gamut) but maybe all factors relate to each other in such a way that our perception (or at least certain aspects of it) remains unchanged.
How will we go about this, you ask? By building extremely simple scenes (we begin with just a coloured patch illuminated by an incandescent behind a diffuser), digitally replicating them and asking lots of test subjects about the colour they perceive. Gradually, we increase the complexity of the scene (patch roughnesses, geometries, more complex light sources, ...), see how colour perception alters and whether proven perception models still fit while applying the limitations of current HMD technology (less chromatic adaptation due to reduced FOV? lightness/brightness perception with limited dynamic range? ...).
Back on topic: yeah I already figured Unity and Unreal would be suggested. As you said it is a mattter of effort, not sure yet what I'm going to pick. I can however assure you I'm not going to build a renderer myself :D. I lack the programming background for that. Right now I'm looking into luxrender, though Octane is GPU accelerated. I'm not sure whether the latter is really physically based though... Anybody ever heard from BlenderVR?
Thanks again for the advice so far!
How will we go about this, you ask? By building extremely simple scenes (we begin with just a coloured patch illuminated by an incandescent behind a diffuser), digitally replicating them and asking lots of test subjects about the colour they perceive. Gradually, we increase the complexity of the scene (patch roughnesses, geometries, more complex light sources, ...), see how colour perception alters and whether proven perception models still fit while applying the limitations of current HMD technology (less chromatic adaptation due to reduced FOV? lightness/brightness perception with limited dynamic range? ...).
Back on topic: yeah I already figured Unity and Unreal would be suggested. As you said it is a mattter of effort, not sure yet what I'm going to pick. I can however assure you I'm not going to build a renderer myself :D. I lack the programming background for that. Right now I'm looking into luxrender, though Octane is GPU accelerated. I'm not sure whether the latter is really physically based though... Anybody ever heard from BlenderVR?
Thanks again for the advice so far!
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