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SB7's avatar
SB7
Honored Guest
12 years ago

Engine with free support for Oculus Rift?

Hello,

I am working on a project for uni, and I have the Oculus Rit DevKit2.

Unity3D was going to be my engine of choice, but it seems that Oculus support is for the pro version only. I should have a 4 month free trial of UnityPro, however this is not long enough for my project and being a student I don't have the money to throw at the pro version. I have read recently that there are plans to add Oculus Rift support for Unity free, however there is no stated ETA.

So I was wondering if there are any other suitable engines out there that have free integrated support for the Oculus Rift?

I would be grateful for your suggestions! :)

5 Replies

  • SB7's avatar
    SB7
    Honored Guest
    I've been messing around with Unreal 4 today, trying some of the tutorials. Seems like a good alternative, thanks. :)
  • I know this topic has been resolved for the OP, but just in case anyone else stumbles in here looking for free tools...

    UE4's free educational license is only for students/staff of accredited colleges and university. I was denied a license for a secondary public school. And Unity's free Oculus integration isn't out yet; no ETA on that either.

    JMonkeyEngine is worth a look if you want to tinker NOW instead of waiting for Unity.
    http://hub.jmonkeyengine.org/forum/topic/oculus-rift-support/

    jME is an open source, cross platform, Java, 3D game engine supporting Oculus SDK 0.4.2 (including positional tracking). A nice thing about jME is that it plays very well with Blender (an amazing, open source, 3D content creation tool). There's a dude (or maybe dudette) running around the forums and reddit named Phr00t that seems doing a lot of the work on the Oculus integration.
  • neph's avatar
    neph
    Honored Guest
    "DePingus" wrote:

    jME is an open source, cross platform, Java, 3D game engine supporting Oculus SDK 0.4.2 (including positional tracking). A nice thing about jME is that it plays very well with Blender (an amazing, open source, 3D content creation tool). There's a dude (or maybe dudette) running around the forums and reddit named Phr00t that seems doing a lot of the work on the Oculus integration.


    0.4.3 now and Direct HMD support (almost a must with DK2, I've realized). It's based on jherico's JOVR library which does a lot of the heavy hauling.