Forum Discussion
Anonymous
11 years agoExample of SDK Distortion for Generic Plugin
A lot of people are probably facing the same problem: how to integrate rift distortion into an existing game engine, for example via plug-in. Getting hmd position and direction is easy, but doing ...
Anonymous
11 years agoIt's pretty clear, but all the examples are creating everything from scratch. I only have the handle of the texture passed to me from the engine, and am unsure of how to bind that to the ovrTextures.
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