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Pavlioudos
7 years agoHonored Guest
Exception Throw from ovr_CreateTextureSwapChainGL
Hi,
i try to use the latest oculus pc sdk in my visual studio project and when i use the ovr_CreateTextureSwapChainGL command it throws an Access violation exception. I follow the tutorial from the oculus site and can't figure out the problem.
Thank you for your time, Ioannis Pavlioudakis
i try to use the latest oculus pc sdk in my visual studio project and when i use the ovr_CreateTextureSwapChainGL command it throws an Access violation exception. I follow the tutorial from the oculus site and can't figure out the problem.
Thank you for your time, Ioannis Pavlioudakis
2 Replies
- volgaksoyExpert ProtegeHi Pavlioudos. It might be best you check out the OculusRoomTiny GL sample provided as part of the SDK download package. It's mostly contained in the single main.cpp file which should better illustrate the order of SDK calls to get things working.
- PavlioudosHonored GuestI already did but I will do it again. I have one last question. To build my project I use cmake and the only .lib file that i import is the libOVR.lib . Do i miss anything ? Do i need to import any other .lib file?
Thank you
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