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Anonymous
12 years agoExecuting Barrel Warp by dependent texture lookup
I am currently working on the barrel warp part of Oculus integration and am trying to use dependent texture lookup instead of computing the distortion in the shader in realtime: 1) Encode the disto...
Anonymous
12 years agoI tried the search, but didn't come up with any useful articles. Thanks for pointing out a few for me, I will contribute to the existing threads with my experiences :)
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