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anthonybackman's avatar
anthonybackman
Honored Guest
12 years ago

Filmmaking for the Rift

First some background: I love the rift. In doing my own due diligence to figure out how the next form of vr would take hold in the marketplace and doing my own prototyping until the rft came along and I knew this was where it was at in terms of bleeding edge. However I am a filmmaker first. I have been a gamer my whole life and immediately understood the implications of why it needs to take root in that market first but in terms of what I need to do it's more about the storytelling in a forced perspective of filmmakeing rather than the free form of game worlds.

That said I am of a pretty difficult crossroads of how to program for this medium.

My first instinct was to just lock down 2 hd cameras and have the viewer join the story in a forced 3d perspective but part of me feels that would take away the freedom of the head tracking. So I went on a quest to see what could be done. As such I'm at a crossroads.

I have seen a few different versions of 360 cameras. I think the data that is captured by these devices could be mapped in such a way that the audience could have the ability to look where they want but something might be lost in the 3d aspect as opposed to a 2 camera set up with a forced perspective.

My other idea was to record 2 3d cameras side by side to allow full head tracking but t might cause some visual confusion as to what the subject in focus might be.

So my question is, do you feel it would be better to have a 2 camera rig set up side by side with a forced perspective and a full true 3d experience where the filmmakers it telling where to look or have a single 360 cameras with the ability to look where you want but maybe have the 3d effect diminished somewhat?

This new vr concept is sort of the wild wild west and I'm looking to provide the best experience I can.

My impulse is to do the 2 camera setup foe max 3d effect with some sacrifice on the head tracking.

16 Replies

  • mscanfp's avatar
    mscanfp
    Honored Guest
    I may be way off topic, or saying something that has already been said, I'm not sure as I haven't read every word of this thread, except yours Geekmaster 8-) - But if I filmed something with Binaural audio, and just had a the viewer close up to the "screen" so that they couldn't see everything, and if something happened to the left, they could turn that way, having gotten the audio cue, wouldn't that be a first step to what we're talking about?

    Mike
  • I think something like what was depicted inside the 1st gate in ready player 1, or you could put a panoramic camera on the actors head and have him act the movie. The viewer could then look 360 and feel like a slightly taller version of the actor
  • "Dakuerufu" wrote:
    I think something like what was depicted inside the 1st gate in ready player 1, or you could put a panoramic camera on the actors head and have him act the movie. The viewer could then look 360 and feel like a slightly taller version of the actor


    Wouldn't jumping from one actor's POV to another (assuming the movie has more than one actor) be jarring?
  • "candiedbug" wrote:
    "Dakuerufu" wrote:
    I think something like what was depicted inside the 1st gate in ready player 1, or you could put a panoramic camera on the actors head and have him act the movie. The viewer could then look 360 and feel like a slightly taller version of the actor

    Wouldn't jumping from one actor's POV to another (assuming the movie has more than one actor) be jarring?

    Not if you were expecting it. Try FPV remote control. I was driving a little car around inside my house while wearing an HMD, and when the car came out from under the bed and went into the living room, I just about jumped out of my skin when I saw a giant intruder sitting on the sofa. I (or at least my disembodied sense of self) was INSIDE that car and I was home alone, so seeing an unexpected stranger was disturbing. It literally took hundreds of milliseconds of adrenaline rush to realize that it was my own body I was looking at. Literally an OBE (Out of Body Experience). The Adrenaline rush lasted for minutes.

    So if it is that easy to jump into a tiny R/C car, it would certainly not be difficult in VR with virtual actors. But you need cues to let you know WHICH body and when before the jump, I think...
  • I've always been frustrated by the forced perspectives in movies; so, integrating headtracking would easily improve my experience.

    Freedom of perspective makes up for many issues that may arise, including 3D. Especially, now 2D is still mainstream.
  • "geekmaster" wrote:
    "candiedbug" wrote:
    Wouldn't jumping from one actor's POV to another (assuming the movie has more than one actor) be jarring?

    Not if you were expecting it. [...] So if it is that easy to jump into a tiny R/C car, it would certainly not be difficult in VR with virtual actors. But you need cues to let you know WHICH body and when before the jump, I think...

    Like your soul got sucked out and dumped in some other body :)

    Even better if the viewer could manually switch perspective; that would engage much as well.