Forum Discussion
longshot
13 years agoHonored Guest
First impressions from a game development POV
A few notes after an evening of messing around with the Rift. Polygons are really noticeable. Textures look more like wallpaper, normal mapping doesn't help hide polygons, it just makes them look...
obzen
13 years agoExpert Protege
TBH particle systems are generally pretty crummy. They are aimed at 2D flat panels, and are just that, billboard layers.
3D volumetric particles would be much more suited to stereoscopic view. Or at least partially volumetric, not just flat shaded bilboards.
Similarly, bump-mapping and/or high tessellation, good volumetric shadows, and good natural lighting would have a lot more impact on the sense of immersion.
Basically, Oculus could push the limit of realism a step further. And also, hardware requirements :)
3D volumetric particles would be much more suited to stereoscopic view. Or at least partially volumetric, not just flat shaded bilboards.
Similarly, bump-mapping and/or high tessellation, good volumetric shadows, and good natural lighting would have a lot more impact on the sense of immersion.
Basically, Oculus could push the limit of realism a step further. And also, hardware requirements :)
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