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georgedunaev's avatar
10 years ago

Format of scene in Demo TUSCANY (.xml)

I want to create demoscene with oculus very fast.

I looking for explaination how to create simple but pretty scene like TUSCANY demo.
(I see the big .xml and i don't want to correct it manually)
Which instruments shall I use?

Which formats are supported ?
Are there an instruments to convert models from 3ds(or other formats, better if they would be free) to this?

I want to substitude another surroundings.

What was possibly used by developers?

Thanks!

8 Replies

  • It's best to use an engine like Unity or Unreal.

    For instance, you can find many assets on the Unity Asset Store, even for free.
  • "cybereality" wrote:
    It's best to use an engine like Unity or Unreal.

    For instance, you can find many assets on the Unity Asset Store, even for free.


    Thanks for responce!
    But I mean that I want to know how that scene was created.
    (or how such format is called, or who did it, to ask)
  • Honestly, it's not a good idea to base your game/app on that XML model format. It was just used as an example/sample, and is not intended to be used in a real game. That is why I am recommended Unity or Unreal. With those you would use (mainly) FBX file format, which can be exported by the major 3D modeling tools.
  • As the moderator explained...
    Use a 3d modelling program such as 3DMax for instance...
    Build your "house, castle, or whatever.. Add animations as well if you like..
    Export it all as a FBX and import it into Unity...
    Place your camera where you wish and get Unity to build/ render your scene.
    And put on your Headset.

    Don't mean to sound obvious but that's how it's done..
    Of course you do need to learn your Unity and your 3D program as well :)
    But if you are really KEEN, and you sound as if you are, then you'll get there with some help..even from this Forum.
  • "cybereality" wrote:
    Honestly, it's not a good idea to base your game/app on that XML model format. It was just used as an example/sample, and is not intended to be used in a real game. That is why I am recommended Unity or Unreal. With those you would use (mainly) FBX file format, which can be exported by the major 3D modeling tools.

    "enzedda" wrote:
    As the moderator explained...
    Use a 3d modelling program such as 3DMax for instance...
    Build your "house, castle, or whatever.. Add animations as well if you like..
    Export it all as a FBX and import it into Unity...
    Place your camera where you wish and get Unity to build/ render your scene.
    And put on your Headset.
    Don't mean to sound obvious but that's how it's done..
    Of course you do need to learn your Unity and your 3D program as well :)
    But if you are really KEEN, and you sound as if you are, then you'll get there with some help..even from this Forum.

    Thanks! I don't intend to create game, just for quick presentation.
    I only want to find programm-converter to such format.
    Or email / name of man who did this map.(to ask)
    Could you please give it to me? (here or in private message)
  • lamour42's avatar
    lamour42
    Expert Protege
    Hi,

    looks like the scene is defined in Tuscany.xml and and parsed by XmlHandler::ReadFile() in Render_XmlSceneLoader.cpp. All the details are there and the code is pretty self-explanatory.

    But as the others already told you, if you have some trouble understanding what is going on there you are far better off and much faster to learn Unity or Unreal engine instead of manipulating C++ code you don't know or understand.
  • callard's avatar
    callard
    Honored Guest

    Hi georgedunaev,

    Have you solved your problem?

    I am in the same situation as you. Could you shared your solution?

    Thanks a lot.

  • callard's avatar
    callard
    Honored Guest

    Hi georgedunaev,

    Have you solved your problem?

    I am in the same situation as you. Could you shared your solution ?

    Thanks a lot.