Forum Discussion
Tgaud
12 years agoHonored Guest
FOV in game?
Actually I just received my rift, and I can see there is three sets of lenses. Each set give us a different FOV. (Lets forget the stereoscopy here, and imagine we have just one eye/image) But...
Invoke
12 years agoHonored Guest
You can design the game the way it looks right for most users or assume perfect vision (give calibration options though don't get me wrong)
As far as I know the eyecups are meant for the users themselves to correct for deviations in their eyes so they can change their vision to be as close to perfect as possible. So you can't expect users to choose a certain set of eyecups to fit your game, they do it based on what looks best for them.
You can get configuration data (including which eyecups the user chose) from the configuration utility included with the oculus sdk I believe and the required math is probably on this forum or in the documentation/examples.
As far as I know the eyecups are meant for the users themselves to correct for deviations in their eyes so they can change their vision to be as close to perfect as possible. So you can't expect users to choose a certain set of eyecups to fit your game, they do it based on what looks best for them.
You can get configuration data (including which eyecups the user chose) from the configuration utility included with the oculus sdk I believe and the required math is probably on this forum or in the documentation/examples.
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