Forum Discussion
MTPAC
12 years agoHonored Guest
FPV RC application
Hi everyone love the tech here!!
Anyone having a discussion on FPV application. Can multiple headsets be tuned to same signal in a remote application?
This is gonna rock!
Anyone having a discussion on FPV application. Can multiple headsets be tuned to same signal in a remote application?
This is gonna rock!
18 Replies
- dbuckHonored GuestThat was one of the first things I'd thought about, but looking into it, FPV is a bit of a dark art! I'd be curious how you make out.
that, and after getting a quadcopter to try out, I don't think i'd trust myself with a copter with hundreds in equipment on it quite yet! more practice needed! - yubinhydinExplorerWith an HDMI Splitter
http://files.cablewholesale.com/hires/41v3-04100.jpg
you can hook up as many HMDs as you would like, they would all be tethered to 1 keyboard/mouse controller.
I am not sure everyone would be able to look around independently as that would make the current Apps go nuts.
Regards
Mike - MTPACHonored Guest
"yubinhydin" wrote:
With an HDMI Splitter
http://files.cablewholesale.com/hires/41v3-04100.jpg
you can hook up as many HMDs as you would like, they would all be tethered to 1 keyboard/mouse controller.
I am not sure everyone would be able to look around independently as that would make the current Apps go nuts.
Regards
Mike
Thxs mike good point. Perhaps 1 unit for the pilot that tracks and the rest with the tracking disabled, plus barf bags :mrgreen:
As for privacy and such. I am submitting flight program to the Ministry of Transport, and local city to maintain a good opinion on this developing tech. Public parks and places only. Only with permission of a landowner to fly their land.
Doin it right
T - nsbHonored GuestI'm thinking that you wouldn't want to try to have the camera rotate to match your viewpoint due to latency issues - you'd only wind up getting motion sick. If you used one of those 360 degree cameras (http://www.0-360.com) though, you could render yourself a cockpit a la Hawken and then project the un-warped images on polys outside it. Lag would still be there for the controls, but it'd be much less annoying. I have no idea if you could fly that way without crashing though. I can barely fly my RC helicopter without VR from 5 feet away, let alone in a FPV rig :)
- MTPACHonored Guest
"nsb" wrote:
I'm thinking that you wouldn't want to try to have the camera rotate to match your viewpoint due to latency issues - you'd only wind up getting motion sick. If you used one of those 360 degree cameras (http://www.0-360.com) though, you could render yourself a cockpit a la Hawken and then project the un-warped images on polys outside it. Lag would still be there for the controls, but it'd be much less annoying. I have no idea if you could fly that way without crashing though. I can barely fly my RC helicopter without VR from 5 feet away, let alone in a FPV rig :)
Have taken to the RC copters like a fish to water!! Lovem - WaynosanHonored GuestI hope the developers are keeping this application of the OR in mind as the popularity of FPV is really taking off in the RC community. There are a number of FPV goggles on the market now but none that I know of offer head-tracking AND stereo vision. Most have pretty poor resolution and are pretty expensive to boot. I think the stereo vision and hopefully high resolution will be the real game changer for the OR in this market. If I can use my (eventual) OR for computer VR, watching 3D content, AND FPV then I'll certainly be willing to pay a premium for the flexibility.
- ChoppyHonored GuestFPV certainly is a most addictive twist to RC modelling. Once experienced, people tend to advance further in to it to the point where price is no longer a threshold. Hence my purchase of a developers kit. It has yet to arrive here in oz but I'm eager to see how it would interface with current analog composite signal. At the moment, I would assume to get stereo vision, I'd need a signal chopper sync'd to the headset or two independant transmitters on seperate frequencies.
Latency would be a killer if it were greater than 250ms but if it was used only as a secondary viewing device, not the flying control view, then it could be ok. Even the GOpro has latency when used for fpv but I seem ok on a multicopter.
With any luck, my developers kit will arrive to OZ:) - jwilkinsExplorer
"nsb" wrote:
I'm thinking that you wouldn't want to try to have the camera rotate to match your viewpoint due to latency issues - you'd only wind up getting motion sick. If you used one of those 360 degree cameras (http://www.0-360.com) though, you could render yourself a cockpit a la Hawken and then project the un-warped images on polys outside it. Lag would still be there for the controls, but it'd be much less annoying.
I was thinking about attaching something like this to a hexapod (along with 2-way voice coms just mess with people). I had not started looking for something that would give me the field of view I wanted, but this looks almost perfect!
I too was thinking that I'd want to have a a projection of a wide field of view so that head tracking would work with low lag, even if the video was delayed I was thinking I'd perceive it as control lag (which is common) and not video lag (which would be nauseating). - robincfeyHonored Guestanyone had any success with fpv using the rift yet?
- captain3dHonored GuestExciting news...Worlds first stereoscopic, fpv, flight using Oculus Rift has been achieved by Trevor at EMR Labs (maker of ForceFly and 3D-Cam FPV).
We have been collaborating on the idea of how this could work and now a prototype interface device we are calling Transporter3D has made it a reality. Take a look at the first test flight video below. If you have a Rift make sure you have it ready to put on when instructed to in the video. Watch the video full screen at the highest res....
http://www.youtube.com/watch?v=u74rf4ztJTI&feature=youtu.be
Now the final production version is under development and we want to crowd source the final features. We are certainly driven to fly Oculus FPV in 3D but maybe others would just want a 2D view in both eyes for the super wide FOV. Let us know what you think.
cheers...phil
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