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mediavr
12 years agoProtege
Frame violations, depth budgets and floating windows
Frame violations http://www.pikespeakphoto.com/grid.html Depth budgets http://www.binocularity.org/page21.php Floating windows http://www.lightillusion.com/stereo_3d_floatingwindow.html I ...
tlopes
12 years agoHonored Guest
I think that the reason the Rift avoids some of these issues is because it's designed as a screen at the depth-distance of your eyes. It isn't really possible for things to be "inside of" your eyeballs because then you wouldn't see it at all (and in 3D games, such objects would get nearclipped so they'd also be invisible). Thus, all of the depth involved is "on the other side" of the screen.
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