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pHrEaKzOiD's avatar
pHrEaKzOiD
Honored Guest
13 years ago

Full-Body Force-Feedback Simulator



Hi everyone, I would like to introduce our project as we are getting ready to publish more information about it and thought the best place to share it before we go live would be here and hopefully get some feedback... :ugeek:

Our company was one of the first backers on Kickstarter pledging for 10 development kits, partly because we have a large number of developers, but mostly because we really, really, really wanted to see Oculus get funded! Anyway, I digress...

My name is Luke (hello) and I am the CEO of the brand new company 'RiftSurf VR' and for the last year we have been working on a 'top-secret' project to make fully Oculus ready simulators.

We have built our first prototype machine and have started testing it. I guess it is worth saying that at this stage of development we have over-engineered nearly every aspect of the machine as we will be running heavy testing on it as we hook up the software, so it is certainly a beast of a machine, we lovingly refer to it as the 'Big Green Machine' or 'Vomit Comet'

Take a look for yourself at our first unmanned test run here:



(Note: it is running in full test mode which checks all possible rotations and positions)

The machine has a very complex control system at it's heart, which we will continue to develop further and will form the 'brains' of our simulation machines in the future. Control of the hardware is through a .DLL which we are producing.

The whole point of creating this machine stems from our understanding that with VR the brain receives mixed information from the body and eyes and can result in the feeling of motion sickness. We decided to create a 'seat' that could simulate all the physical sensations matched with the experience within Oculus.

This fully immersive environment can simulate nearly all positions and a great deal of G-Force and Force Feedback.

So... why am I posting this now you may very well ask? :?

I would love to hear from you guys and discuss the project especially as we're looking at using Razer Hydra for our control system and I have some concerns about the magnetic field; we are using electronic motors and a massive amount of metal afterall! :roll:

I would love to hear any suggestions or ideas for the kinds of experiences you would like to see on our hardware?

Thank you all in advance for your kind comments and feedback, next week we should have video of machine with a rider and Oculus... fingers crossed :oops:

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