Forum Discussion
pHrEaKzOiD
13 years agoHonored Guest
Full-Body Force-Feedback Simulator
Hi everyone, I would like to introduce our project as we are getting ready to publish more information about it and thought the best place to share it before we go live would be here and hopeful...
geekmaster
13 years agoProtege
"Felix12g" wrote:
That certainly does look like a fun machine.
That seems like it handles the smooth motions pretty well, how well does it do for mirroring peak forces from events such as collisions?
Unless the simulated collision is from behind, you would feel jerked back by your safety harness rather than pushed back by an obstruction, I think. Active limb restraints may be able to provide some resistance or motive force haptic feedback. I think limb feedback is more important for VR in-game construction and modelling (which is what I want it for) than full-body manipulation can provide (although great for theme park rides).
This device really does look more like a theme park ride than a VR haptic device, especially when the videos and photos do not show riders wearing an HMD. Although it does provide "unibody" orientation and acceleration feedback, it does not (yet) really provide force-feedback to our full body (including limbs and hands) that we need for fully-immersive and useful VR haptics that allow us to accurately MANIPULATE our VR environments, IMHO. A fun ride, but not yet a convincing VR tool (as defined by the sample photos and video). Perhaps future updates will be more convincing. We shall see...
And, what price range? Will there be a DIY kit? Can typical Rifters afford one of these?
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