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pHrEaKzOiD
13 years agoHonored Guest
Full-Body Force-Feedback Simulator
Hi everyone, I would like to introduce our project as we are getting ready to publish more information about it and thought the best place to share it before we go live would be here and hopeful...
Felix12g
13 years agoHonored Guest
Another thing to keep in mind if you're targeting ground based racing is vibrations. Normally it isn't the first aspect that you want to consider, but from a simulation standpoint it adds a lot to the feeling of actually being in a working machine.
Back in 2008 I had the pleasure of working with a company out in New York called Force Dynamics on a project. While out there I tried out their 401 platform with the racing game. The motions and responsiveness were great for tricking you into feeling the same as what you saw on screen, but one of the coolest aspects is the built in vibration running through the simulator when that car started up. It was a small thing, but it added a lot to the experience.
Back in 2008 I had the pleasure of working with a company out in New York called Force Dynamics on a project. While out there I tried out their 401 platform with the racing game. The motions and responsiveness were great for tricking you into feeling the same as what you saw on screen, but one of the coolest aspects is the built in vibration running through the simulator when that car started up. It was a small thing, but it added a lot to the experience.
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