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pHrEaKzOiD
13 years agoHonored Guest
Full-Body Force-Feedback Simulator
Hi everyone, I would like to introduce our project as we are getting ready to publish more information about it and thought the best place to share it before we go live would be here and hopeful...
pHrEaKzOiD
13 years agoHonored Guest
@Felix: Thanks for the comments about vibration, that's something we really could implement relatively simple, rumble packs in the seat as well as vibrations through our motors. FYI: we're coming from a background in 3D Cinemas that have added things like dry-ice, water spay and other added tricks for feedback. We're even thinking about adding fans inside the riders case to add wind and other sensations.
Rumble is definitely doable and hopefully we can use several methods to achieve the result. I agree having the feeling feedback for sounds like engine start up really adds to the immersion.
We plan to encase the rider in a pod that resembles the one presented inside the game to help trick the mind into believing they are really there and that is something we can develop independent from the main mechanic part of the machine.
I will try and update this thread as we make further improvements so hopefully share a bit more of the behind the scenes in our workshop.
Thanks again for the feedback, pun intended :roll:
Rumble is definitely doable and hopefully we can use several methods to achieve the result. I agree having the feeling feedback for sounds like engine start up really adds to the immersion.
We plan to encase the rider in a pod that resembles the one presented inside the game to help trick the mind into believing they are really there and that is something we can develop independent from the main mechanic part of the machine.
I will try and update this thread as we make further improvements so hopefully share a bit more of the behind the scenes in our workshop.
Thanks again for the feedback, pun intended :roll:
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