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mhellerart's avatar
mhellerart
Honored Guest
10 years ago

Game built in Unity 4 for DK2, updated to Windows 10, HMD not detected

Dear all, any help you could provide me with with be much appreciated.
Please bear with me, but I haven't found answers online and I'd like to try to walk you through our situation.

My wife and I built a VR art installation using Unity 4 with DK2 in fall 2014 - spring 2015. At this time she was using Windows 8. After an epic journey we were able to get her file to run for her thesis exhibition and it looked great. 

After her graduation we didn't use the Rift for a long time. Took a bit of a break. In the meantime Microsoft rolled out Windows 10, auto-updating without our permission. Unity upgraded to version 5, and we decided not to update. Oculus Rift has shifted focus away from DK2 to the consumer version, and there's been multiple versions of the Runtime/SDK software and it is super freaking confusing.

I wanted to show off our VR experience, but now a year later, nothing seems to work.

The closest I have been able to get is with the following setup:

I installed 0.8 runtime on the Windows 10 machine. The software recognizes the DK2 and I can play the demo scene from the config utility no problemo.

I go to my wife's unity exe file (there are two, file1 and file1 direct to rift). When I open either of these files the visuals show up successfully on the monitor-- but not in the rift. In addition, the message "no HMD detected" appears on the screen. 

I need to know how to get the visuals to show up inside the rift itself, and for it to detect head movement.

Is there anyone who has had a similar situation and has been able to find a fix?

Thanks for your help. 

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2 Replies

  • There are tons of issues with trying to run older built content. I would recommend updating to Unity 5 and the latest Oculus runtime/SDK. This will require some changes in code and setup, but is not a crazy amount of work (well, depending on how large your game is).