Forum Discussion
Matlock
12 years agoHonored Guest
GetPredictedOrientation() causes shear on roll
Quatf hmdOrient = poculussensor->GetPredictedOrientation(); Matrix4f View = Matrix4f(hmdOrient); If you use this matrix to render, yaw, and pitch work as intended, but of you roll(twist) your head...
Matlock
12 years agoHonored Guest
ok so the length of the quaternion ranges from 0.99999970 - 1.0000091
I tried your alternative quaternion to matrix, however the results are the same, shear on roll.
How am I the first person to try to use this matrix for rendering?
Why do the oculus demos not use this matrix directly.?
Anyone??????!!!!!
I tried your alternative quaternion to matrix, however the results are the same, shear on roll.
How am I the first person to try to use this matrix for rendering?
Why do the oculus demos not use this matrix directly.?
Anyone??????!!!!!
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