Forum Discussion
Matlock
12 years agoHonored Guest
GetPredictedOrientation() causes shear on roll
Quatf hmdOrient = poculussensor->GetPredictedOrientation(); Matrix4f View = Matrix4f(hmdOrient); If you use this matrix to render, yaw, and pitch work as intended, but of you roll(twist) your head...
Matlock
12 years agoHonored Guest
I tried Ortho-normalizing the matrix, but the effect is the same...
ANYONE?
ANYONE?
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