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Matlock
12 years agoHonored Guest
GetPredictedOrientation() causes shear on roll
Quatf hmdOrient = poculussensor->GetPredictedOrientation(); Matrix4f View = Matrix4f(hmdOrient); If you use this matrix to render, yaw, and pitch work as intended, but of you roll(twist) your head...
jherico
12 years agoAdventurer
The shear is caused by incorrect aspect ratio, but the aspect ratio is handled by the projection matrix, not the modelview matrix. You need to make sure you're not modifying the projection matrix with the matrix you get out of sensor fusion.
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