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Matlock
12 years agoHonored Guest
GetPredictedOrientation() causes shear on roll
Quatf hmdOrient = poculussensor->GetPredictedOrientation(); Matrix4f View = Matrix4f(hmdOrient); If you use this matrix to render, yaw, and pitch work as intended, but of you roll(twist) your head...
Matlock
12 years agoHonored Guest
Thank you jherico for the information
You were correct that the aspect ratio was causing the shear.
I still have some other problem.
Now the camera seemingly moves on roll, even though the [12][13][14] elements of the view matrix are fixed(pre invert). Ill repost it as a different question if I cant figure it out.
anyways, oculus should hire jherico. :!:
You were correct that the aspect ratio was causing the shear.
I still have some other problem.
Now the camera seemingly moves on roll, even though the [12][13][14] elements of the view matrix are fixed(pre invert). Ill repost it as a different question if I cant figure it out.
anyways, oculus should hire jherico. :!:
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