Forum Discussion
RoryLaneLutter
11 years agoProtege
Getting Started Casual Advice, and a question about the demo
Hi, new developer here. I've worked primarily in mobile games for the past 5 years as an artist/technical artist. I just got the DK2 kit a couple weeks ago, but only had the opportunity t...
RoryLaneLutter
11 years agoProtege
"cybereality" wrote:
I don't think disabling the distortion rendering will really prove anything.
I'm still at the "wrap my head around" stage, and it was sort of an epiphany for me that the grid displayed by pressing "G" was actually a distorted grid that was inversely distorted again by the lenses to appear straight. Mind=blown.
Still, while I know that's happening, I can't force my brain to see that when I'm looking through the HMD. By brain sees it as a parallel grid, and I can't shoehorn my perception to perceive that it's a warped grad that conversely counter-warped to appear straight, if you understand what I'm saying. I feel that if I could turn off the SDK distortion rendering for second, and see the original lenz-distorted view without it being corrected, it would help me understand exactly what the effect of the lenses were. I'd like to see what the lenses see before you guys fixed it :P
It's not a bug or anything, but I was wondering if that functionality might be hidden in there somewhere.
And yes, I am reading the documentation. I'm mostly though the Developer Guide, then I'm going to read the Oculus Unity Integration Guide, and finally the Best Practices Guide. At that point, I'm going to be on the lookout for Unity sample scenes that help me understand how to build my own applications.
Do you know of a bare bones Unity scene that successfully sets up orientation and position data from the HMD?
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