Forum Discussion
mdk
12 years agoHonored Guest
Got the Razer Hydra. What am I doing wrong?
So my Hydra came today and I can't get any demos to work. With the Tron FPS game I get the left hand to move very well, but as soon as I press start on the right controller the camera goes wild. It us...
mdk
12 years agoHonored Guest
I played around the Tuscany demo some more and it's getting a bit easier. I tried the demo with 3 monitors in 5760 x 1080 resolution and the added field of view did help a bit. I noticed a few problems with the demo where a rift would help alot.
Throwing things with good aim was hard because when I'm looking upward with an analog stick my brain is kinda telling me that I'm looking forward so I could not aim in the right direction. This is probably something that is a bigger issue for people who play alot of videogames and are used to throwing objects in the direction where the camera is pointing. VR immersion would probably make aiming alot easier.
Another thing I found difficult was turning my head naturally where my hands where and simply tracking things I throw in the air. This would definitely be way easier with head tracking.
3rd problem would be the glitchiness of the demo itself like you mentioned. Throwing things is kinda weird. When I throw something with alot of force it sometimes flies great distances and other times falls flat in front of me.
I agree that depth perception would also help, but I didn't have major problems evaluating where my hands were in 3D space.
Throwing things with good aim was hard because when I'm looking upward with an analog stick my brain is kinda telling me that I'm looking forward so I could not aim in the right direction. This is probably something that is a bigger issue for people who play alot of videogames and are used to throwing objects in the direction where the camera is pointing. VR immersion would probably make aiming alot easier.
Another thing I found difficult was turning my head naturally where my hands where and simply tracking things I throw in the air. This would definitely be way easier with head tracking.
3rd problem would be the glitchiness of the demo itself like you mentioned. Throwing things is kinda weird. When I throw something with alot of force it sometimes flies great distances and other times falls flat in front of me.
I agree that depth perception would also help, but I didn't have major problems evaluating where my hands were in 3D space.
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