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Aang90's avatar
Aang90
Honored Guest
12 years ago

GREAT IDEAS: The Perfect Oculus Rift [feedback]

Dear Oculus Rift Dev and Fan!

I'm a student, I study Economics at Unversity.
I write this new topic to send some suggestions and see a "Perfect Oculus VR"
I think Oculus Rift is the best and it will change technology...of course.

OCULUS VR "The Perfect" [this is a feedback]

Technical specifications (feedback):

- Resolution: 4K Ultra HD 3840x2160 (also Full HD original format will be changed in a UHD vision)

- 3D: Yes (also 2D original format will be changed in a 3D vision)

- Screen: Super AMOLED

- VR: 360° (dynamic using Oculus Cam)

- Double camera: in front of Oculus VR (1 camera per eye/screen VR) for an hypothetical
AR vision (Augmented Reality) for Apps, Games, etc.

- Change-focus: to adapter the vision to all eyes of people

- Compatibility: All HDMI and USB devices (PC, MAC OS, Last and New Gen Consoles, TV, Hard Disk, etc.)

- Cables: No/Free (Using HDMI wireless Signal integrated to Oculus VR as Receiver and a Multi-HDMI wireless Station as Sender) (Oculus VR powered by external battery; external battery is better than Internal Battery: weight & duration)

- Sound: connect your personal headphone to your Oculus VR

- Control: Using an Oculus wireless Joypad to control all devices, PC, games, volume of audio, TV, etc.

It can be realized!

"Nothing is impossible"

Bye :)

8 Replies

  • John's avatar
    John
    Honored Guest
    Well the down-sides on this is: the price is going to go a lot higher, and the weight of the Rift is going to increase.
  • Leiywen's avatar
    Leiywen
    Honored Guest
    I think the only things holding it back at this point is:

    1. Software and integration.
    2. Manual mechanical positioning of the lenses for personal customization and comfort (I've being playing with nVidia 3D vision 2 for the last couple years and I've not had the any where near the visual related health issues, mainly eye strain and migraine, as I have in the past 12hrs of trying out the DK2) which leads into,
    3. Much higher resolution screen or some way of reducing the pixel magnification through the lenses.

    I'm perfectly fine without any of the other specs the OP would like. I love my cable mess!!
    Will be passing the DK2 onto my friend now so he can get cracking with his computer sciences. (Things I do for friends, but hey, at least I got a sneak peak :D )
  • tdb's avatar
    tdb
    Honored Guest
    Nice ideas, but I think a few of them require some further scrutiny. I'll ignore a few issues that are just a matter of adding more processing power.

    "Aang90" wrote:
    - Resolution: 4K Ultra HD 3840x2160 (also Full HD original format will be changed in a UHD vision)

    - 3D: Yes (also 2D original format will be changed in a 3D vision)

    What do you mean by these format changes? FullHD content can be upscaled to UltraHD, but it won't magically appear more crisp or acquire more detail. Adding a third dimension to video content that has been originally shot in 2D produces mediocre results at best, because the necessary information just isn't there.

    With games it's possible to use external hooks to alter the rendering paths and control schemes to provide a passable stereo experience. See VIREio Perception for example. However, it requires a great deal of per-game (or at least per-engine) work and the result won't be as good as a game that natively supports and is designed for stereo rendering.
    "Aang90" wrote:
    - VR: 360° (dynamic using Oculus Cam)

    This is a bit vague as well. Existing games and software already provide 360° VR environments through head tracking. What does this "oculus cam" have to do with it?

    Considering the possible movement range of the eyes and other physiological constraints, something like 210° horizontal and 120° vertical should be enough to cover the entire human field of view. Without eye movement, around 170° horizontal and 90° vertical will suffice.
    "Aang90" wrote:
    - Cables: No/Free (Using HDMI wireless Signal integrated to Oculus VR as Receiver and a Multi-HDMI wireless Station as Sender) (Oculus VR powered by external battery; external battery is better than Internal Battery: weight & duration)

    Won't the external battery require a cable, defeating the idea of a wireless device? Wireless also has the drawback of radio wave congestion if many users are in close proximity to one another.
  • Piper's avatar
    Piper
    Honored Guest
    I'd like to add Eye Tracking to this list. It's a real technology, it's workable and has been demonstrated.
  • Aang90's avatar
    Aang90
    Honored Guest
    Yes you say the true.
    My ideas is for an Oculus Rift "3.0" (the third version)
    Maybe the technology will be better than now :)
  • Aang90's avatar
    Aang90
    Honored Guest
    Oculus Rift + 360° Head Tracking + Photorealism (videogames) + Double Webcams (AR vision) + Virtuix Omni + The Delta Six + Leap Motion + Magic Leap = FUTURE OF VIDEOGAMES, MOVIES AND MUCH MORE
  • "tdb" wrote:
    Considering the possible movement range of the eyes and other physiological constraints, something like 210° horizontal and 120° vertical should be enough to cover the entire human field of view.

    It's 270° horizontal and 135° vertical actually.
  • My thoughts after too much reading about VR, oculus:

    What we will get probably:
    • 2k (2560 x 1440) Amoled display / great optics
    • 6DOF, 360 positional tracking
    • Integrated 3D audio/ optional HQ headphones
    • 90+ fps / low latency / low persistence
    • 100 deg. Field of View
    • Nice looking, comfortable design
    • Sitting experience

    maybe:
    • Outside camera
    • depth camera (like Nimble VR)
    // controllers like hydra or Stem now, are good, but some people will buy only HMD and are left without an input. Gestures, even without the haptic feedback, still give a lot of opportunities (social interaction, HUD interface navigation, super powers etc.)

    What we want more now:
    • 4k (3840x2160) Amoled display / almost no Screen Door effect
    //render could still be done on lower settings/ maybe requires higher refresh rate
    • 130+ deg. Field of View
    //though peripheral vision is sensitive for movement and probably 2nd screen would be required
    • IPD lens adjustment / Visual impairment free
    //see: http://www.bbc.com/news/technology-29660059?ocid
    • Eye tracking
    • Depth of Field
    //eye tracking don’t have to be as fast as they claim. It takes almost half a second for eyes to adjust to different depth. Check it yourself :)
    • Face tracking
    //see: http://www.faceshift.com/

    In the future:
    • Wireless / build in OS
    • Standing solutions (well, better than omni)
    • Haptic feedback
    • Full FOV
    • 32k per eye display
    • Environment tracking
    + Many more