Forum Discussion
Lupin3rd
11 years agoProtege
Half your rendering load?
Following the "eye-Patch" discussion on Reddit, I made a suggestion that could either be genius or simply nausea inducing. Rendering two view points each time to update the screen is very process i...
Anonymous
11 years agoI think that it can sort of work for camera rotation movements by timewarping the last half frame but it wont really work for translation movements.
Also there is going to be problems with occlusion.
In fact I have been thinking about it quite a bit and what we might need is a way of render one eye, transform it to the other view like in timewarp, determine the unoccluded zones and render them so we just really render one eye view+little bits of the other. Or kind of render both eyes at the same time and then apply one transform for each eye that also discards the pixels not meant for that eye but I don't know if there is a rasonable way of doing that. Space-time warp would be a kickass name for it.
Also there is going to be problems with occlusion.
In fact I have been thinking about it quite a bit and what we might need is a way of render one eye, transform it to the other view like in timewarp, determine the unoccluded zones and render them so we just really render one eye view+little bits of the other. Or kind of render both eyes at the same time and then apply one transform for each eye that also discards the pixels not meant for that eye but I don't know if there is a rasonable way of doing that. Space-time warp would be a kickass name for it.
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