Forum Discussion
davidwyandgg
12 years agoExplorer
Handy Things to Move Into the SDK
Hey Rift Peeps! While working on the HMD side of the SDK I found that I needed to dissect and make use of parts of the OculusWorldDemo. These calculations will be required for anyone that is attem...
cybereality
12 years agoGrand Champion
Hey Dave,
We're currently refactoring some of this code, and creating utility functions is something we're considering. Right now, the code is intertwined with the OculusWorldDemo, and we are trying to remove the dependencies in some of the classes (like StereoConfig) so you can use them more easily in your own projects.
We're still brain-storming how all this is going to work, so I can't make any promises, but it's certainly something we're investigating. For the time being, the best thing to do is just copy out any relevant code from the demo and integrate it directly into your own code-base.
Hope that helps,
- Andres
We're currently refactoring some of this code, and creating utility functions is something we're considering. Right now, the code is intertwined with the OculusWorldDemo, and we are trying to remove the dependencies in some of the classes (like StereoConfig) so you can use them more easily in your own projects.
We're still brain-storming how all this is going to work, so I can't make any promises, but it's certainly something we're investigating. For the time being, the best thing to do is just copy out any relevant code from the demo and integrate it directly into your own code-base.
Hope that helps,
- Andres
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