Forum Discussion
davidwyandgg
12 years agoExplorer
Handy Things to Move Into the SDK
Hey Rift Peeps! While working on the HMD side of the SDK I found that I needed to dissect and make use of parts of the OculusWorldDemo. These calculations will be required for anyone that is attem...
davidwyandgg
12 years agoExplorer
Hey Andres.
Yup, that's exactly what I've done with my code base. So I don't personally need these changes to be in place. But if you could break out functions such as these from the demo, I believe it will help new people get a better handle on things. Part of the OVR SDK learning curve is separating what is required to work with the HMD, and what is required just for the demo itself to function.
- Dave
Yup, that's exactly what I've done with my code base. So I don't personally need these changes to be in place. But if you could break out functions such as these from the demo, I believe it will help new people get a better handle on things. Part of the OVR SDK learning curve is separating what is required to work with the HMD, and what is required just for the demo itself to function.
- Dave
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