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HapticStorm's avatar
HapticStorm
Honored Guest
11 years ago

Haptic: A Potential Solution

Hello,

After watching Michael Abrash's OC2 keynote, my mind has been endlessly imagining solutions to these haptic problems both in the short and long term. I wanted to present these ideas in case they might be useful.

TOUCH
In short, my solution to touch would involve 2 mechanics: soft touch and hard touch.

  • Soft Touch: Would be the ability to feel someone passing their finger along your forearm, or placing their palm gently on your chest.

  • Hard Touch: Would be the ability to prevent your hand from slipping through a wall/table or solid object in VR. In other words, significant force applied against you.

Now the absolute/perfect solution to touch is none other than direct neural stimulation but that is far into the future right now. We know that the short term will require some actual object to interface with. But props, morphing material, wind, and other clunky devices simply won't be streamlined enough to hit a consumer market. There's too much setup involved and don't account for freedom of movement/walking. I believe the simplest we can get right now, as far as setup, is something like a body suit.



Benefits:
  • No tethering (complete freedom of movement)

  • Lightweight

  • Ease of use (just put it on)

Just like Oculus Touch would be an accessory for certain game types, so too, people can buy different sizes of jump suits to fit their body type if they wanna go hardcore into immersion. Now as for the actual nature of this suit. Rather than using external forces, the suit generates pressure from itself using a sort of body-to-suit isometrics duality.

SOFT TOUCH:



For soft touch, the suit will have hundreds of rings inside the fabric, and each of these rings will be made of a material that can contract when given an electric current. So for example, if you reach your fingers out to touch another person's hand, where your hand meets theirs, the rings would contract at 360 degrees around your fingers and cause you to feel the pressure. All of these rings would each have a very thin wire which signals on/off, and all these wires would come together someplace such as your lower back where you'd have a light battery pack.

HARD TOUCH:



For hard touch, the suit itself will have another set of stands running parallel to the rings. These strands would be able to change from a flexible to a rigid shape (perhaps chemically). So for example, your hand is reaching out to touch a wall in VR, and upon contact, the strands in your arm will harden so that you can't continue extending your elbow toward the wall. In essence, it stops you by using your own body, rather than outside forces. It works as a sort of anti-muscular-system that is positioned at all of your joints.

At the same time you'd have the soft-touch rings contracting at your fingertips, making it feel like you really have touched a wall.

This approach would take researching into materials, elasticity, chemicals, and the like, but I think it can be done within the next few years. If an electric current can make an elastic material more rigid, then we have all the pieces we need for this solution.

What do you guys think?

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