Forum Discussion
Anonymous
12 years agoHead Tracking Issue
Gang,
Is there a known issue with head tracking, when working with Oculus SDK2 latest drivers, and firmware, headtracking is not working.. When I compile in Unreal3d it works fine in my projects, it also works fine in many other demos.. it just doesn't work in some.. like STNG Bridge or engineering, or even it the Chair Demo.. just no movement..
any ideas whats going on.. or just clues..
Is there a known issue with head tracking, when working with Oculus SDK2 latest drivers, and firmware, headtracking is not working.. When I compile in Unreal3d it works fine in my projects, it also works fine in many other demos.. it just doesn't work in some.. like STNG Bridge or engineering, or even it the Chair Demo.. just no movement..
any ideas whats going on.. or just clues..
3 Replies
- RayRiftMemberExperiencing the same thing tonight. Head tracking won't even work in the demo scene. To be clear, regular head tracking, not to mention positional tracking is not working with any attempt at anything. The blue light of the positional tracking camera is on.
I'm running in extended mode with the Rift as my main display.
:? - hypxHonored Guest
"tbates03" wrote:
Gang,
Is there a known issue with head tracking, when working with Oculus SDK2 latest drivers, and firmware, headtracking is not working.. When I compile in Unreal3d it works fine in my projects, it also works fine in many other demos.. it just doesn't work in some.. like STNG Bridge or engineering, or even it the Chair Demo.. just no movement..
any ideas whats going on.. or just clues..
I haven't checked, but are those demos updated for the new SDK? (0.4.x)
If they are not they won't have head tracking with the DK2
Remember, if it works in your project then it's the demos' fault if they don't work. ;) - CubicleNinjasProtegeIt seems to be random right now.
Sometimes positional will work and in the same sitting it will go away. Then non-camera based X/Y/Z leaves. Doing a fresh restart of a computer doesn't always fix it either. This leads me to believe this is a HMD firmware and/or SDK issue.
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