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Rock2000's avatar
Rock2000
Honored Guest
12 years ago

Health warning drawn ghosted in mono

I have an app that currently is just using monoscopic rendering, via the SDK rendering mode. So the Oculus SDK is drawing the Health and Safety warning text. However, all the text and the warning icon is ghosted. Meaning that it is drawn normally, but there is also a second, faint drawing of everything in the warning window that is drawn. It is shifted to the right, so that in the title you can see the ghosted G in "warninG" just to the right of the regularly drawn G.

I also see this same thing if I start the Tuscany demo in mono. And since this is added by the SDK, I assume this is a bug?

Thanks for any info.
Rock
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